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Introduction As you know we are limited to px on width, so let's get the best out of it.
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This script will find the best resolution that will suite your monitor, will make your game fullscreen without stretching it. Very small black bars are expected at the top and bottom but they should be almost not noticeable.
Script Usage Just paste it anywhere before Main. You'll need to launch a game in a windowed mode for the script to run properly. It does not work well with rpg maker's fullscreen as of now. Any way of making this optional?
If I try to revert back to the normal window size, it just makes the game inside of the full screen smaller, which looks weird at best. Also, I can't seem to switch back to it.
Here instead of just excecuting the script I've created a class for it. Method adjustableFullscreen would make it fullscreen, backToWindowed would turn it back to windowed mode.
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Tested both verisons with many other scripts in resolution x and full-screen on start in test mode. What other scripts are you using?
Is same happening when you start the game in non-fullscreen mode? Just in case - did you try it without other scripts? I checked your script in fresh project - effect is that same. If you have any clue on and if you know how to detect if it is a fullscreen already as launched with fullscreen from PRG Makerplease let me know.
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Posted February 21, edited. Link Adjustable fullscreen Please feel free to use it whenever you want, just add me to the credits. Hope you like it! Edited February 22, by doorstuck.
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Posted February 21, Digging the looks of this though! Easily New pastebin Here instead of just excecuting the script I've created a class for it. Player One 9. Posted February 22, Hi Player One, What other scripts are you using?
HansNery 0. Posted February 22, edited. So in both cases it allows me to toggle between full-white screen and normal full-screen mode. Edited February 22, by Player One. Thanks for replies, HansNery and Player One! Posted December 22, What is "Main"? Rikifive 3, When adding scripts to your project, paste them above "Main". Register a new. in Already have an ?
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